Design

My first / to date only published game of which I worked on design is Princess Revolution, please visit https://evilblockstudios.com/ for information.

RGB Cogs is 90% my own original concept and design, the rest is a collaborative effort with my partner Corbin White.

Both of the above are more detailed in the games section.

 

Artistic Design:

                                    Symbolism

Conveying as much information as possible with as little complexity as possible. The overlying silhouette and the striking and unique facial features of the eye shapes and nose make this an easily recognizable imagery.

                                       Transposition

Capturing a feel and mode with precise shapes and lines. Another use of simpilicity, only going as far as to imply the texture of the body and omitting the details that are not needed. Letting the mind's eye fill in the gaps.


Game Design:

Here is a home-made Dominion Set named Industry that I designed and tested. I have it to show my ability to cohesively design multiple parts of a whole, to complete such vision. It is mostly balanced and fun, but testing was halted due to lack of interest in my circle of friends. I have a digital version with ten select cards, you can find it on my games section.

The concepts in play here are to take what makes dominion fun and play with the how it happens. One theme is to make what order things happen in matter, and in most cases reward a proper order above the power of a random order. Secondly, I play with the idea of sifting through decks via discard rather than trashing. These combine to create of a feel of needing the right cards at the right time, and the tools to make that happen. Assembly line was the inspiration for this, and as the name of one of the cards is an ambassador of the set.

I am not affiliated with Dominion, nor Rio Grande Games. This is a personal adaptation with no commercial presence. The art pieces are borrowed as well. 

I also would like to show some Magic: The Gathering card designs I made for my close, personal friends. I hope you recognize the flavors they represent, as each was modeled after one of their favorite fantasy characters and the focus was to capture the flavor of those characters. Images are adapted from others' work and have no commercial presence. Also, there is no meta that the gameplays contribute to. They are fun, even though Centaurog is completely broken good, and it doesn't even work technically.