week 15
Over for the semester...
A surprisingly anticlimatic ending to the semester. We worked on levels for the presentation, but the editor was still too bugged for any of the designs to be able to be shown. We ended up basically showing the editor rather than any actual game. That was alright I suppose. It was really more about seeing what else had been done and meeting people. I got to talk with some good people, including the lead for magnetic by nature. The minecraft cake was pretty fun, although I didn't dig in.
I feel I should talk about the other games. I wasn't impressed with the asteroids knockoff, but it was I hear only a few weeks of making. Zen Boat looked pretty good although I still feel that it should have been a relaxing game of exploration rather than puzzler / challenge. Reflection is coming along better than expected, I got to talk with Ryan over there and he liked my idea that there should be hazards that interact with the mirror.
Post Mortem is in. I tried not to say many bad things, but what I thought was my most profound insight into the last semester was that I realized that it was probably important for us to instead concept in the perspective of our product instead of our whatever view we want techniques.
Next semester, hoping we have a working level editor to work with, and hoping I get to make 3d assetts for the team.