Week 12

11/25/2013 17:34

Starting Week 13, We just received a reminder that we haven't been keeping up on our blogs. Wow, I have completely forgotten that this even existed, I wish the reminder had come even as little as two months ago.

 

For this last week, I've been getting more push towards design on Rolli Polli Princess. Still need a new name. I'm coming up with design concepts using what few tools we have or are anticipating.

From the art side, we have had some trouble with the other artists making content for this world, actually even I have had trouble despite being the visionaire. So what I've done is taken Becky's advise and went back to look for reference. I really liked looking to warcraft / wow for the inspiration. I think I found good references, and began working on a 3d reference to show everyone tomorrow for proof of concept. I suggested that we do this since the lead Brett seemed concerned that this is a viable map.

 

Going to have to now back-blog the best that I can.

I should have a lot more time for these projects since I'm quitting my job this week.

 

Also brought up an issue with David and Nick, that there's inconsistancy with ideas about if we are making a game that uses feminism, or a game that is about feminism. The difference is night and day to me. For example, would a movie that is animal-friendly the same as a movie about bringing awareness of cruelty to animals? No. David and Nick want to tackle the issues, I didn't know that, which makes a sense why they were fighting my negative feedback about some of their propositions. I don't really want to make it a game that is about feminism, because I think positive role models are more than enough to make it a good game that uses feminism to make a fun and entertaining game. I think to tackle the issues of feminism, we would make a controversial game that would just as easily offend or send mixed messages.