March 8

03/08/2014 10:41

So we were supposed to release our first build a week and a half ago. It got pushed somehow to yesterday. I ended up mostly doing ui artwork, just a few models for such, and some level designs which hayden ended up cutting a lot on. Which seems a little disrespectful of we designers to cut our work without consulting us but since he's making sure there is enough content I'm just concerned with getting the work done.

Now onto spring break.